![]() This score feeds into the opening of the next tier of events. Instead of a linear progression, you’ll earn points based on your performance of each track. Venture through the game’s campaign and you’ll claw your way up five different racing classes. Hell, you can even shunt a wreck, potentially creating a decoy. The latter even allow for some defensive shielding in the game’s heated demolition derbies. Obstacles, as well as the hull of derelict cars, even remain on the track. As such, when you collide with a wall of tires, each individual tire reacts realistically, careening across the road in a convincing way. Crucially, the game’s physics system has been preserved. But it’s astonishingly solid 98% of the time. Yes, you’ll see the sporadic waver when the Switch can’t keep up with the real-time, position-based, damage calculation of an eight-car crash. As such, you get a surprisingly steady thirty frame-per-second output. Smartly, Bugbear prioritized performance over visual quality. Sure, you won’t see the lightning-fast load times of the PlayStation 5 or Xbox Series S/X iteration, but a twenty second lull before a competition isn’t a total deal breaker. Visually, cars and tracks look a bit softer, with the port seemingly pushing fewer polygons and relinquishing the high-definition textures. If you’re played the previously released versions, expect a few sacrifices. Now, Helsinki-based Bugbear Entertainment has managed to get their eighth and ninth generation game on Switch. Your reward was pure destruction porn, where car parts and occasionally drivers were flung through the air. You were actively encouraged to slam into challengers. That’s why I was a big fan of the console and PC version of Wreckfest. While seeing digitized creations of exotic care is cool, licensing agreements habitually prohibit games from showing GT-Rs, NSXs, and even Honda Civics getting banged up. There’s gratification in bumping and smashing into opponents and occasionally, completely ravaging a bothersome rival. However, it can also be a deeply satisfying one.īut I also love those deliciously low-brow titles where I can floor the accelerator without worrying about a single miscalculation wiping a half-hour of intense effort. Going from shaving minutes to milliseconds from lap times is an arduous journey. But perseverance inevitably pays dividends and eventually that wild beast can be conquered. Habitually, I’ll get sucked into an auto simulation that might initially feel untamable. I relish a good racing that drenches me with details. I can’t recommend it enough, and it deserves to be just as popular as the games that came before it.Platform: Switch, previously on PC, PlayStation 4, and Xbox One This is a perfect blend of customisation and carnage, with something for everyone. They may no longer hold the license to that IP, but they definitely still have the spirit of it. I’d highly suggest checking it out, you won’t be disappointed.Ī perfect continuation of what Bugbear has done previously with the Flatout series. The various modes, the unique demolition derby events, and awesome destruction modeling on display really make for an entertaining, no-nonsense type of racing game. Having not played it on PC I can’t 100% say how it compares to that version of the game, but as far as console racing games go, Wreckfest certainly feels like one of the best this gen.
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